The Theo Jansen Mechanism is simply a combination of a four-bar mechanism (Crank-Rocker) with a another four-bar mechanism that create a motion similar to gait motion at the end-effector. Click right picture to see the animation. The following is a detailed construction process. 

Step of construction Illustration

 1. Start with a point A on z-axis.

 

 2. Draw a line parallel to y-axis through A. Take a point B on the line such that  = 4.174 .

 

 3. Draw a circle in yz-plane centered on point O of radius 1.543 . Take a movable point M on the circle.

 4. In yz-plane, draw circle centered M of radius 5.006 , circle centered M of radius 6.513 , and circle centered B of radius 3.799 . Point C is the higher one of intersections of first and third circles. Point D is the lower one of intersections of second and third circles.

 

 5. Connect segment MC, MD, BC, and BD. 

 6. Hide previous three circles.

 

 7. Draw a line in yz-plane perpendicular to segment BC. Point E is on the line such that  = .

 

 8. Draw a line through D and E. Point F is the reflection of point B around line DE.

 

 9. Connect segment CE, BE, EF, and DF. 

 10. Hide previous two lines.

 

 11. Draw a line in yz-plane perpendicular to segment DF. Point G is on the line such that  = 6.005 . 

 12. Hide previous line.

 

 13. Take a point M' central symmetry of M through O. Reflect point B around z-axis to get point B'.

 

 14. Repeat steps 4~11 to point M' and point B'. 

 15. Hide the yz-plane, and draw the x-axis.

 

 16. Take a suitable point O' on x-axis. Translate all segments mapping point O to point O'. Take convex polygons constructed by corresponding segments.

 

 17. Point O'' is the central symmetry of O through O'. Point M'' is the central symmetry of M through O''.

 

 18. Create a plane perpendicular to x-axis through O''. Reflect point B in this plane to obtain B''. 
 19. In the plane perpendicular to x-axis through B'', repeat steps 4~17 to point M'' and B''.
 20. Draw a sphere centered point O'' and through point M. Hide all the objects expect those convex polyhedrons.